- Episode 31 - Can lore accurate Chaos lists be competitive? Yes of course they can!
On today's episode we talk about a few lore accurate lists for chaos that have both flavor, and wont get you just stomped if you take them to a GT. With Night Lords, Daemon Engines, Red Corsairs, and Black Legion. We also talk about who we think are the most lore necessary elements of each chaos army (why would you ever play T-sons without Ahriman after all).
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Privacy & Opt-Out: https://redcircle.com/privacyE31 - 39m - Sep 2, 2026 - Episode 30 - Chaos Space Marines in 8th, 9th and 10th editions.
On today’s episode we talk more about chaos through the ages with a continuation into 8th, 9th, and 10th editions of the game. With the additions of the Death Guard, Thousand Sons, World Eaters, and now Emperor’s children to the game. Talking about the crazy Chaos soup of 8th edition, and the still crazy but less so combos of 9th. Then how they stacked up as solo factions as GW removed soup from the game.
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Privacy & Opt-Out: https://redcircle.com/privacyE30 - 41m - Aug 19, 2026 - Episode 29 - Chaos Space Marines and why we all love them pt 1. Codex 3.5 and more.
On today’s episode we start talking about the bad guys of 40K that everyone actually loves Chaos Space Marines. Their initial journey as the original antagonists of 40K but then their real glow up with Chaos 3.5 and how that exploded them into the scene. Was it the greatest codex every written? Probably yes. From there we dive more deeply into some fun stories around chaos armies and lists from 3rd through 7th editions and laugh at some lets call them rules “oversights.”
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Privacy & Opt-Out: https://redcircle.com/privacyE29 - 38m - Aug 5, 2026 - Episode 28 - Wait people also hate eldar? How come? pt2
On today’s episode we go into the nightmare Eldar editions. Starting of course with Ynnari and the hilarious amount of attempts by GW to fix that mess, only to just throw the whole thing in the dumpster in the end. Then the great Harlequin fiasco of 9th edition, the only time anyone ever saw void weavers. And of course the greatest of them all the launch of 10th edition, and likely the most over powered army in the history of 40k.
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Privacy & Opt-Out: https://redcircle.com/privacyE28 - 44m - Jul 22, 2026 - Episode 27 - Wait people also hate eldar? How come? pt1
On today’s episode we jump into the Eldar over the editions. Opening with their addition to the game in 2nd and then the growth of their dominance from there. With their standard combination of busted and unfair core rules. As well as their always fun ways to play the game just differently from everyone else. Yay space elves!
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Privacy & Opt-Out: https://redcircle.com/privacyE27 - 36m - Jul 8, 2026 - Episode 26 - Orks pt 2, shooty orks can get a little OP at times
On today’s episode we continue talking about the greatest of all the factions in the game of 40K the Orks! With a trip down memory lane into the glory that was 8th edition orks. Dakka Dakka Dakka, shock attack guns, and buggies. We then move onto 9th edition where buggies might have gotten a little OP during (it was still fun though) and of course close out on 10th edition with another lesson learned on Dakka, but more importantly the super fun of the army then.
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Privacy & Opt-Out: https://redcircle.com/privacyE26 - 38m - Jun 24, 2026 - Episode 25 - Are the Orks the most fun army in 40k?
On today’s episode we decide to talk about our greatest love in the game the orks. Starting from their beginnings from the 80’s, before Alan was alive, and when Brad was in high school (he is very old). And then run through the eras and how even from the on-set they were more fun that other armies. With wild and stupid rules that were fun (and sometimes oppressive) but always memorable.
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Privacy & Opt-Out: https://redcircle.com/privacyE25 - 41m - Jun 10, 2026 - Episode 24 - Why does everyone hate Tau pt2, 8th edition did not help Tau's cause.
On today’s episode we finish up on the Tau, with a focus on their reign of terror in 8th edition. Shield drones were just dumb. How they worked and why the player base still hates them to this day. From there we jump into a big shift to 9th edition where they find a much more traditional way to be a huge pain in everyone’s a**. We then close out with 10th edition, where Tau have been quite average (in a good way) with a much better variety of play styles (while enjoying great success without being oppressive).
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Privacy & Opt-Out: https://redcircle.com/privacyE24 - 37m - May 27, 2026 - Episode 23 - Why does everyone hate Tau pt1, its a long story
On today’s episode we start our coverage of the most controversial faction: the TAU! Their initial launch into the game. And the immediate controversies that launched against them. How the line evolves from 3rd to 4th and more (with some white dwarfs and forgeworld). From there we go into the way they played on the table top and how that created even more enemies for the Tau Players. We then close out with the 7th edition allies that really pushed the limits on Tau.
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Privacy & Opt-Out: https://redcircle.com/privacyE23 - 39m - May 13, 2026 - Episode 22 - Is corporate 40k bad for the game?
On today’s episode we start by talking about Adepticon and then go way off the rails into something much more interesting. We jump into a real discussion about how the uniformity of 40k is making the game more dull. We discuss how much better the game is with unbalanced boards, weird weapons, and silly mechanics. And how it actually makes the game more tactical and more interesting, as opposed to a scripted thing it is turning into now.
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Privacy & Opt-Out: https://redcircle.com/privacyE22 - 40m - Apr 29, 2026 - Episode 21 - The History Adepticon pt 1 - The beginnings of Adepticon
On today’s episode we decided to switch and talk about Adepticon. After all we had just been there and it was epic and fun. On this episode we go back to the original Adepticons starting in 2003 and going through the mid teens. Focusing on the tournament’s growth and expansion. And how they added to and expanded upon their format in that time.
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Privacy & Opt-Out: https://redcircle.com/privacyE21 - 32m - Apr 15, 2026 - Episode 20 - The History of the Grey Knights on the tabletop
On today’s episode we pivot over to a new style and decide to talk about the Grey Knights over the ages. From their original appearance in rogue trader (as terminator models only) through 2nd edition expansion (of more terminator models). Then we cover one of the move influential codexes Daemonhunters in 3rd edition where they got their first expansion (along with GW trying out some new rules). Then we cover their first codex in 5th edition, which was busted AF. From there we dive into how the Grey Knights have evolved over the years. With some very good, and less good play styles (8th and 9th were very up and down). Along with how we think they should be adjusted to play more in line with their lore.
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Privacy & Opt-Out: https://redcircle.com/privacyE20 - 36m - Apr 1, 2026 - Episode 19 - 9th edition: yeah so the Tyranid codex was a bit much, but the Ork Buggie list was AMAZING!!
On today’s episode close out our coverage of the editions of 40k with trip down the power creep that was 9th edition. Talking through the many busted codexes, and how they reshaped the meta. With an especial focus on the nightmare that was the tyranid codex release, and the joy that was the ork buggy release! As well as some fun hits on Drukhari, chaos, and some more. In retrospect we totally forgot about the harlequins, sorry!
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Privacy & Opt-Out: https://redcircle.com/privacyE19 - 46m - Mar 18, 2026 - Episode 18 - 9th edition: hope you like power creep and backorders..... or 3D printing
On today’s episode we begin our coverage of 9th edition 40k. With a trip down memory lane of June 2020 and the big going on (leading to all of us not having a lot going on). And how that affected the launch of the edition cough cough back orders cough cough. Then we spend time talking about the actual changes of the edition, how they functioned and the effect on the game state.
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Privacy & Opt-Out: https://redcircle.com/privacyE18 - 40m - Mar 4, 2026 - Episode 17 - 8th edition busted parts, command points, overlapping auras, overpowered units, and of course the Iron Hands
On today’s episode we close our coverage of 8th edition with a discussion of the most broken and problematic elements of the edition. Starting with the over abundance of and lack of limitations on command points. Followed by overlapping auras and overly broad key-words. And then we jump into more specific examples of things that just got tuned up a little too high, Ynnari, loyal 32, smash captains, castellan knights, etc. And then close out on the death of the edition with the iron hands detachment of doom.
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Privacy & Opt-Out: https://redcircle.com/privacyE17 - 48m - Feb 18, 2026 - Episode 16 - 8th edition the core rules have some MASSIVE changes to the game
On today’s episode we continue our coverage of 8th edition with a review of the core rules. From the addition of movement to data sheets, the improved psychic phase, and wonky new line of sight (character targeting was odd). We also then jump into charge and fight phases, and close out on the completely reworked moral phase (really sucked to be horde).
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Privacy & Opt-Out: https://redcircle.com/privacyE16 - 51m - Feb 4, 2026 - Episode 15 - 8th edition arrives to save the game pt 1 - initial reactions and some oopsies
On today’s episode we jump into the savior of the game 8th edition! But with a focus on its release which, despite the issues of 7th was met with a lot of trepidation. Which was somewhat valid because like Cyberpunk it was very buggy at release. We go though the end of templates, armor rating, and the first in 20 years index-hammer! But we also got stratagems, crazy allies, and one busted codex after another. So join us for a jump down memory lane of 8th edition 40k!
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Privacy & Opt-Out: https://redcircle.com/privacyE15 - 43m - Jan 21, 2026 - Episode 14 - 7th edition Forge world, Force Orgs, and Formations. One was great, one was cool, and one shall never be spoken of again.
On today’s episode we finalize our jump (for now) into the great 7th edition. Jumping around a bit between forge world hilarity, the great idea that was force org charts, and the destruction of said force org charts with formations. With some special focus on units that really made waves (and were subsequently banned). Enjoy!
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Privacy & Opt-Out: https://redcircle.com/privacyE14 - 49m - Jan 7, 2026 - Episode 13 - 7th Edition pt 2 - At least the all new psychic phase was fair and well balanced...
On today’s episode we continue our dive into the great bogyman that was 7th edition of 40k, with a focus on the core mechanics. What has changed from 6th and what has changed the same. With an obvious focus on the new and brutal psychic phase of the game.
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Privacy & Opt-Out: https://redcircle.com/privacyE13 - 52m - Dec 24, 2025 - Episode 12 - 7th Edition pt 1 - dear god why GW! why?
On today’s episode we go into the great boogyman that was 7th edition of 40k. Jumping in two feet first with allies (why would you ever write rules for here comes the apocalypse? Just why?) Then psychic power nightmares, flyers, rerolls, formations and more. Jump in this is hilarious and fun (only because we never have to play the edition ever again).
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Privacy & Opt-Out: https://redcircle.com/privacyE12 - 48m - Dec 10, 2025
