• Ep 29 — Three Times The Charm
    The IGDATC Podcast Episode 29, Three Times the Charm After a typical delay, we’re happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles. Show Notes Martin discusses his business, a custom game engine he’s made for iOS, and some projects, Ryan’s […]
    2h 20m | Dec 9, 2013
  • Ep. 28 — Short Short
    The IGDATC Podcast Episode 28, Short Short After a hella busy, insane-atious month, Ryan and Tori find a spare moment to make a quick go at a podcast.  Thankfully Martin Grider interviewed people at the end of the meeting. Show Notes Short episode doesn’t really have any show notes other than expect us to talk […]
    11m | Oct 8, 2013
  • Ep. 27 — Howdja Like Them Apples
    The IGDATC Podcast Episode 27, Howdja Like Them Apples Ryan and Tori invite special guest Martin Grider to discuss local game development and go on any number of tangents.  Also, Martin was gracious enough to interview people after the August meeting. Show Notes Special Guests Martin Grider is a local game developer who has games […]
    1h 41m | Sep 13, 2013
  • Ep. 26 — The XBone Move
    The IGDATC Podcast Episode 26, The XBone Move! It turns out is hard to be interesting, so Ryan and Tori invite Zach Wendt and free agent Ryan Schaefer to join them and discuss E3.  That’s right, E3 happend and the podcast crew is full of opinions, information and false memories!  They also talk about Zach’s […]
    2h 5m | Jul 12, 2013
  • Ep. 25 — Candies!
    The IGDATC Podcast Episode 25, Candies! Wait for the drop… boom.  Zach, Ryan and Tori discuss various going’s on in the game-o-sphere, local and beyond. Thank you for listening. Show Notes Zach talks about his Oculus Rift, an affordable VR headset for home use. Discussion about Microsoft Research’s “Peripheral Projected Illusions for Interactive Experiences” IllumiRoom. Brain […]
    1h 13m | May 22, 2013
  • Ep. 24 — Inclusive
    The IGDATC Podcast Episode 24, Inclusive Better late than never?  The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild.  In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke.  GDC happened, and since […]
    1h 41m | May 6, 2013
  • Ep. 23 — CES Señorita
    The IGDATC Podcast Episode 23, CES Señorita After the December break, and January’s Global Game Jam, we’re proud to release an extended blathering audio file of awesomeness.  Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast.  Where has Jacque been?  What’s good to watch on Netflix? […]
    2h 3m | Feb 20, 2013
  • Ep. 22 — Give A Milestone
    The IGDATC Podcast Episode 22, Give A Milestone Ryan and Tori must have consumed a six-pack of energy drinks because they are in full swing in this episode of the IGDA Twin Cities Podcast.  They discuss games they’ve been playing and working on, local development studio news, some good and some bad, as well as […]
    1h 56m | Dec 11, 2012
  • Ep. 21 — Jellin
    The IGDATC Podcast Episode 21, Jellin Ryan and Tori have special guest Ashley McLaughlin on to discuss here involvement with recent Android game release Jellyflop!   Join us for another episode of the IGDA Twin Cities Podcast. Topics Tori and Ryan discuss selling stuff on the Unity Asset store and Turbosquid. Playing Borderlands 2 and FTL […]
    1h 22m | Nov 5, 2012
  • Ep. 20 — Porthole Greenlight
    The IGDATC Podcast Episode 20, Porthole Greenlight After a few month hiatus, Ryan and Tori are back with special guest Ryan Schaefer.  We talk about the last two months of meetings, Steam’s new offerings and feelings about Greenlight, and some WiiU discussion.  As usual, we have a good time talking game development in  another episode […]
    1h 25m | Oct 17, 2012
  • Ep. 19 — Steam Sells Out
    The IGDATC Podcast Episode 19, Steam Sells Out Ryan and Tori invite Zach and Chris to the show to talk about the July meeting, specifically focusing on Kickstarter and game developers.  We compare our wallets after the Steam Summer Sale and discuss some of the games we’ve been playing.  OUYA, we have to mention OUYA, […]
    1h 17m | Aug 9, 2012
  • Ep. 18 — E3 Zen
    The IGDATC Podcast E3 Zen Ryan and Tori welcome back Jacque to discuss E3 2012, discuss games, personal efforts, development, and gamer hate.  We’re back on track with the release of the 18th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, […]
    2h 5m | Jun 29, 2012
  • Ep. 17 — Procedural Text To Voice
    The IGDATC Podcast Pre E3 Discussion Ryan and Tori discuss games, personal efforts, development, bundles and pre E3 discussion.  Here’s the timely (a few weeks late!) release of the 17th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, recipes […]
    1h 23m | Jun 19, 2012
  • Ep. 16 — Episode 16 bit
    The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here’s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please […]
    1h 52m | May 11, 2012
  • Ep. 15 – GDC Exclusive
    The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure […]
    1h 33m | Apr 30, 2012
  • Ep. 14 – a Virtual Candyland
    The IGDATC Podcast still exists Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here’s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and […]
    1h 6m | Apr 6, 2012
  • Ep. 13 – Outro
    The IGDATC Podcast is finally here.  Better late than never. Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th […]
    1h 33m | Feb 9, 2012
  • Ep. 12 – Googling Bing
    The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google. Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we’ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  […]
    1h 4m | Jan 8, 2012
  • Ep. 11 – Compulsion Loops
    What a crazy month.  Sickness, Turkey day, Skyrim released…  Luckily we find some other stuff to talk about too! We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Other Clutter Tori:  Skyrim, more Voice work, attended live show of Top […]
    1h 33m | Dec 6, 2011
  • IGDATC Podcast Ep. 10 – We Don’t Need No Stinkin’ Badges
    The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff. We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and […]
    1h 36m | Nov 4, 2011
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