Episode #6 (Part II): ACCELerating P2E Gaming with NFTs24m | Mar 11, 2022
On Part One of this two-part series, you were introduced to Matt and Brian from the ACCEL Gaming Division. We discussed their background as it pertains to blockchain and gaming, involvement with ACCEL as well as P2E Gaming and their use of and integration of NFTs.
On today’s episode of the Podcast, Scott, Eric and Ryan welcome back Matt from the ACCEL Gaming Division to discuss how P2E Gaming, NFTs, and two exclusive projects that the ACCEL Gaming Division are working on!
[Scott] On today's episode of the ACCEL Podcast, we dive deeper into the world of blockchain games and their use in the NFT World. As always, my name is Scott and I am Eric and I'm Ryan. You're listening to the ACCEL Podcast defining a decentralized view future, One listen at a time.
[Scott] Thanks for tuning into part two of our series on blockchain gaming. We wanted to do something a little different this time with regards to putting the podcast together, and what we came up with was to survey the community or rather solicit questions on topics of P2E Gaming, Play-to-Earn Gaming and their use and integration with NFTs.
[Ryan] So Matt, I wanted to welcome you back onto the ACCEL Podcast. How are we doing?
[Matt]Good, pretty good. Thanks for having me.
[Ryan] Always our pleasure. But right out the gate I feel like we've got to set the record straight as one of the leads of the ACCEL gaming division. What kind of games do you like to play?
[Matt] Honestly, I like hard games. I've always been a big fan of platformers. My favorite game when I was young was Sonic. Still to this day I also love RPGs. I played most of the Final Fantasy series and a lot of the current very modern RPGs. I'm currently playing Eldon Ring. I think it's an absolute masterpiece and I'm honestly up for anything that seems some sort of a challenge or a good build up on an RPG element.
[Eric] So Matt, I wanted to go back to the basics from our earlier episode in relation to what P2E or Play-to-Earn games are on. Maybe you could give us some examples of the P2E Games, what blockchains they exist on, and maybe some games that currently aren't in the space that you think could come to the blockchain.
[Matt] I think the Play-to-Earn model, even though not formally it has existed for the longest time. And just calling out to our previous example. In the previous episode, RuneScape was a game that people actually started trading items for your money very long ago. And then that model was also formally implemented in Diablo Three and casually seen in World Warcraft, where it was a bit more informal. So the P2E aspect of trading time for some reward. Usually money has existed for the longest time. You can call on online casinos, online card and poker platforms, et cetera. At least those would be most of the games that would be outside of the space. And if we were to go inside the space, you have a lot of gains that have existed for a while. You have mostly yield farming gains, kind of like Axie Infinity, Crypto Cars, Bomb Crypto. A lot of these have very good options as well, and I think it's gotten pretty popular these days, so those are great examples.
[Eric] So my question, can you be more type specific. In your opinion, what are the best blockchains or the best platforms that relate to the P2E Games, which makes it the easiest to navigate.
[Matt] I would say anything that's currently built upon the most mainstream platforms, like you have Ripple, you have Ethereum, you have Bitcoin, which not a lot of games are tied to. Most of them are tied to Ethereum and Ripple. So I would look into something with that. You also have BNB and other big options, and it generally is going to be tied to whatever the devs think is the most stable platform to build upon.
[Eric] All right, so now that you touched upon with the devs, in a devs opinion, let's say, or in your own opinion, if you're acting as a Dev, what would be the most profitable?
[Matt] I would say just not to give out names because I would get burned for that. But whichever has the most potential for growth, because as the game grows, as the community grows, as the base grows, so does everything else tied to it, the tokens, the rewards, and everything gets better. So whatever is going to have the biggest room to grow is going to be the thing that's going to give the most returns. [Scott] So I guess it kind of follow up question of that is, I completely understand that. I think we see this craze with there being talk about Solana and Matic being big for gaming, but the big thing is for it to be scalable. Can you kind of give us a little bit of an explanation how these P2E Games are kind of profitable for the developers, even going back to the online poker and stuff like that, how do you actually make money off of it? And how is it that you're not throwing money at making these games that just don't have any returns on them?
[Matt] Yeah, it usually comes down to how you model the economy of the game itself. For example, the real money trading market and Diablo Three actually had a transaction Commission for every buy and every sale. So that is also true with a lot of the current crypto games. There is a transaction fee that is being used in every single transaction by yourself. Kind of like being repetitive here, but that's usually how devs can still hold a pool of the big amount of those resources to make sure that they don't run out, to make sure that they can scale over time to make sure that tokens don't get overcapped and to its own. It's similar to how every company operates when you're first starting out in a company, you're always going to have some sort of shareholding because you're invested in the project and they can't really pay you a full salary. So they pay you in equity that gets you involved. And that makes you be sure that if the company does well and it scales, then so is going to be your share.
[Scott] That makes sense. So it's all about kind of making sure at the early stages you're bringing in the right people and then making sure you have the right backing. I guess that kind of ties into what my next question would kind of be. And it's a commonly asked question that we see a lot over in the ACCEL community is how does P2E Games work in attracting people that aren't currently interested in the crypto space? Are you seeing kind of trends that are starting, that are really kind of pushing for that game, by experience, by outside investors that maybe might be involved in investing, but not in crypto or even individuals that might not invest at all?
[Matt] I would like to break that into different viewpoints for different kinds of profiles. First, as an investor, why would this be like an important thing to you? Because as an investor, like crypto projects actually have a very good standpoint in the fact that they can actually have a bigger growth than most of traditional investments. So it's a very attractive market to get into. Also, as the game skills, as the community scales, you can also bring a lot of other things to the table where we touched a bit on the last episode about things like fractal ownership. So you don't even have to bring money all the time. You don't have to bring funding on the time. Maybe you own your musician, you want to stay a part of your music. Ownerships are all right. So you can get people that get that NFT can get royalties, and there are so many other valuable things that you can actually just convert into this game or market. And then from the player's side, obviously most of the people you have people that have been in crypto for a while, and you have people that have games for a while. For those who have games for a while, like me, it's really cool because now I can actually sit for hours in front of a screen, play, be good at a game and actually get something out of it, rather than my mom telling me to go to bed. So that's from one side and then you have the other side, which is the people that are in crypto who usually are more into the investment side, they actually have a fun way of interacting with their tokens, a fun way of watching those stakes and rewards and investments grow in a way that you're more of an active participant into everything. And it's a bit fun rather than just sitting there and watching candles on a chart. Not that's a bad thing, but there's more to life than that.
[Ryan] So Matt, I wanted to backtrack for a moment and specifically discuss the earn in Play-to-Earn games. Could you discuss how and what exactly players earn in these games and how NFTs come into play?
[Matt] Absolutely. Well, the earned part of any interaction that involves real money is done through tokens. 99% of the time is done through tokens. When you go to the horse tracking bed. Like you get this little slips of paper that you can later and cash in if you win. When you go to the casino, you get chips that you can cash in if you win. And sort of every single game has that mechanic built in where you win tokens inside the game and then you convert your tokens to get outside of the game. And this draws a very strong parallel with how everything in the physical world currently works. So the model is not really that different. And where do NFTs come into play here? A lot of these can usually be done or used as collection based items of a Rarity based items. And you can hold these NFTs that would be implemented into the game. And as the NFT or the usage of the character or the item or anything that it is gets more popular and more popular and it increases in value because the community perceives it to be rare or to be more valuable than others. That's a really good way for people to get involved is like, if you have the sense that an NFT is going to become popular, you can get it minted early and then when people use it, when it becomes popular, and what increases value and someone wants to rent it off of you or someone wants to permanently buy it off of you, it'll most likely have increased in value from when you brought it in.
[Eric] So Matt, touching on NFTs and regarding NFTs because we know how huge they are now in the crypto space, how they function within the P2E Garning model. Could you talk a little bit about that? And ACCEL's recent acquisition of the Soldiers of the Metaverse NFT collection and how the SOTM NFTs will be tied into ACCEL and What I'm starting to hear their Mortal Kombat style P2E Game that is currently in their development, which I know you have a tremendous impact on.
[Matt] Oh yeah, it's been such a fun time to work on the model for the Satin acquisition. And I think you have the basics, which not all of the NFT's are currently implemented in the game. We have a decent line up of characters, but not all of them as of yet. So the NFT in itself will increase in value as the game increases in popularity. Because who doesn't want to own a very rare Batman comic? If you're into comics, it's sort of the same community perception that makes you geo cards, rare, magic cards rare, like comic books are very rare or old collectibles, et cetera. Those things are very important because they tie back to someone's ability to own the NFT, believe in the project, but not necessarily play the game. There's people that don't like fighting style games. There's people that maybe they didn't like how complicated certain inputs might be, or they might not be their favorite time type of game. So that allows and gives people the flexibility to have something sticked into the game, not necessarily have to play it because you don't like the mechanics of the game itself, and then you can still participate somewhat into how everything's going to go up into the game.
[Eric] So, Matt, if it's possible to could you just elaborate a little bit on the beta access in relation to the NFTs?
[Matt] Oh, yeah, absolutely. That's something that has come up recently. The game is currently in beta access. We're working with a limited pool of people that are currently testing the game and helping out with ironing the bugs and making sure that we find anything that might be exploitable, et cetera. Because when you're going to stake tokens into a game, you want to make sure that everything is stable and fair as possible. The beta access, I think, has been going on, not for too long. It's still going to be out there for a bit. So if someone wants to get involved, I think it would be a good idea to look up the project. And obviously as the game goes on and it moves to like a pretty lease sort of endpoint, all the other questions are going to be answered over time. Right now, I can tell you I've actually played it and it's really fun. And the mechanics, at least the fighting game mechanics are really solid, not great with inputs, but that didn't stop me from actually just getting a combo or two in.
[Ryan] Matt, that's good stuff. That's good stuff. But what if I'm not interested in playing this game? So is there an incentive to purchase and hold one of the Soldiers NFTs if I'm not interested in playing this game? Yeah, there would be, because for the same reason that I own a big ass Batman hand painting, because it's more related to how people perceive the value of the community around the game itself, rather than you just playing the game. There's a whole bunch of people that have a million posters or a lot of things, and I'm not good at drawing, but it's not going to stop me from going out and investing in something that I believe is very well drawn and stuff like that, because as I said before, it allows me to participate in something and being a part in something without actually having to play it. If I own a soldier and the game becomes popular, that's also going to benefit me because my soldiers both the Mint price if it were to be reissued or new soldiers were to be issued, and the acquisition price for my own NFT as well is going to go up. So even if I don't play, there are still ways for me to benefit off of the project.
[Scott] So I guess, Matt, my next question would kind of be for you. We brought in a developer recently that was added to the team that kind of specializes in staking pool build out. And one of the things he does is NFT building out for staking pools. And it's kind of a new concept that's really starting to catch on. And with passive income being a huge part of ACCEL, can you kind of elaborate a little bit on how these NFT Staking pools work and what you kind of see them doing in the future?
[Matt] Yes, I think I am not an expert in the topic, but honestly, it's one of the trends that I've seen come up a lot recently. And the idea of an Ft staking, if I'm not mistaken, would be among the lines of something similar to rent, kind of like you can put your entity out there and people can use it. And obviously, for every win that the character has, you get a bit of a share. And that is also true for other games where you actually are the owner of something, but you still get royalties if someone else rents it out for usage. And a common topic that comes to mind for that is, again, just the RMT market and Diablo Three, where not only you could purchase weapons, you could actually just borrow them for a day, but you have a lot of these very good options to own something and not having to sell it for someone else to be able to use it. And at the same time, given that you didn't have to sell it, you also were able to accrue, one might say rent or profit off of it, kind of like in the horse track how the jockey isn't really the one that owns the horse. So the guy that owns the horse still gets profits if the horse wins and the jockey get profits if the horse wins. So it's sort of like this mixed ownership model that allows people, as we said before, people that might not have zero interest in playing the game. They can stake an NFT that is actually currently tied into the game for people that do want to play the game but may not have an NFT ready at the moment for them to be able to play, to stick to win, and then they both profit a lot from that interaction.
[Scott] Okay, Matt, so I guess they got a little bit of a follow up question for you, because I think the big thing that we kind of see with what we were just talking about, people want to be able to profit off of NFTs, and I think something we really want to see is the ability to bring our own art or ideas to life. Is this something that you kind of see how some of the games have to is the ability for people to bring their own ideas, their art into fruition?
[Matt] That's kind of a hard question, and I want to divide it into two parts. I would say both yes and no. And the reason for that is that it can be done. But that doesn't mean every project is going to implement it. Why? Because you can build the Game around the NFTs, or you can build the NFTs around the game, which is kind of like the example with Axie and like the current games that you have out there, because the NFTs are specifically designed to work in a pattern in a way that the game itself implements, rather than the Game having to adapt to any new NFTs because there are not a lot of interoperability projects. And interoperability. What it means is basically a way for the same item to work in different ways in different games. There is, I think, the Loot project, and it's really, really cool because every single game can infer the stats of the items themselves. Like they just give you the NFT, so you can basically implement it in any way that you'd like. But that also requires a lot of manpower. It also requires you to be able to implement something that bridges that interaction with a random NFT. And that is not only rendering or models or physics or whatever it is, it's something that is really hard to plan when basically the NFT world is endless. So, yes, I believe there might be a project in the future. I can see projects coming up that sort of implement that, but I also see it's going to be very hard to do. So I think we might still be as a community as a whole. Like the NFT community still might be a bit far off from getting that done. It's definitely a huge stream to have, and it's definitely something that I would look forward to. But at the current time, with the current capabilities, I think we're still a bit far away from that.
[Eric] So, Matt, it seems like a lot of these P2E Games require some sort of initial investment at first to play. But do you know of any games that don't have any buy in but still use the P2E Model?
[Matt] Yeah, I can think of a few, honestly. There are, if I'm not mistaken, at least one or two games that have that implemented. But to be more specific, I want to talk about an upcoming game. It's called PHLIP. You're going to see it soon in the announcements, if not already. And this sort of ties back to the previous question, which is something that I like a lot. And PHLIP is one of the first games that sort of implemented this kind of freestyle mode into the NFTs because it's just a card game, but it's really fun, and I suggest you check it out.
[Eric] So, Matt, you've intrigued me a little bit here about PHLIP, but you kind of gave us some info, but you really didn't let us know what it's about. Could you just give us a little more so our listeners can really get a greater grasp of what PHLIP is about?
[Matt] So basically, yeah, this game has a similar model to Cards Against Humanity, but implements a lot of more of the freestyle way where you can come up with your own phrases. There's going to be cards that you could mint as NFTs, and they're also going to follow that model that we've mentioned about before. The general idea of the game, if you haven't played Cards Against Humanity, is to just come up with the funniest possible phrase to an image. An image is going to be thrown out, and then you just throw your cards. Whoever gets the funniest answer is going to win. And then cards are going to have different rewards. And basically, like, if you get voted by the judge, you're also going to get some rewards. And that's a really fun way of getting involved playing a game. If you're currently not involved in the crypto space that you like to have fun and all these fun games, that is a really good gate into whatever it is because you can be funny. And if you're funny, you have currently found a way to make that funny profit for you without having to go to stand up comedy and Saturdays.
[Ryan] So, Matt, how do you feel about the Soldiers of the Metaverse project or even the PHLIP project? Are you guys, ACCEL or does ACCEL have any special plans to keep it fresh and relevant for new players coming in?
[Matt] Yeah, that's a great question, and I think it would be important or interesting for people to know about that, because you might think that people that come in and made first come, first served, and they're the only ones that are going to get good rewards with time. And that's not true. The idea is that we want to bring in as many people as possible. We want to bring in people not only right now, we want to bring in more and more people as the project evolves and grows and implement new mechanics, implement ladder, implement tournaments, implement different sorts of things that will make the game evolve over time, like the soldiers of the metaphors that you're seeing right now that you're going to see at launch will not be the solution of the matters that you see two to three years from now. We want to make sure that this project goes on for a long while, and that requires a very delicate balance of a lot of things, but also a lot of work from our part to keep it fresh and making sure there's always, like, different things. So the community is always excited about the next thing that's going to come, and that's the same for Flip. I think while being a simpler game, there's still a lot of different things that can be done for that. So that's something that we're also looking into.
[Eric] So, Matt, is there anything else you can tell our listeners about how we kind of plan to tie the ACCEL gaming ecosystem together as a whole.
[Matt] Yeah, actually I have a very good nugget for everyone out there listening and that is that we are working every game in such a way that it is either directly or indirectly tied to one another. So if you're a part of one, you're always going to have preferred access to the next one. You can get probably early access to some of the newer games. You can get preferred staking when converting to one game to another. There's a million surprises coming off and I would strongly suggest that if you are not an existing holder you can come in now. There's a lot of cool things coming in, especially with NFT minting. So that's going to allow you to be part of a very select group of people that get to test a lot of these things early. [Eric] Once again, I want to thank all our listeners for tuning in again today to the ACCEL podcast. Please feel free to join us on Telegram or check the show notes for our link tree.
[Ryan] And Matt, thank you for your time and for being a part of the ACCEL podcast, especially this two part mega episode. As Eric said previously, check out the show notes for all of our links and our link tree and even a full transcript of this episode. You want to go back and read some of the things that were said as always sit back, and ACCEL!
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