Episode #6 (Part I): Blockchain, P2E Games & NFTs
On today’s episode of the ACCEL Podcast, Scott, Eric and Alex welcome Brian and Matt from the ACCEL Gaming Division. On Part-One of this Two-Part Series, Brain and Matt discuss Blockchain, Play-to-Earn (P2E) Games, NFTs and how their integration with blockchain technology is not only growing, but accelerating to new heights of adoption across multiple chains.
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[Alex] Welcome to the ACCEL Podcast. Today we have very special guests for you, Matt and Brian. They head the gaming division here at ACCEL.
[Alex] Can you tell the listeners a little bit about yourself, your background in gaming, and how you found yourself developing P2E Games in the crypto space?
[Brian] Thanks again. As you said, my name is Brian. I've been an avid gamer pretty much my entire life. I've just been working into project management and programming for a few years now, and basically I've just brought everything together when forming this division as it appealed to all of my skills that I've built over the years. And I've been working on building this division from the ground up. So I am very excited to have a couple of people in our team. And honestly, it's been pretty much a dream of mine. I've always wanted to be kind of a project manager programmer for a small indie company. That's kind of something that's always been a dream of mine. So the simple fact that now I finally get to do it is fantastic and I'm looking forward to the future.
[Alex] Thank you very much for giving us a little bit of information on your background. Is game development something you went to school for, or were you self taught?
[Brian] That's a great question. I was self taught. The only kind of experience I have is some coding classes when I went to University, but I never really used them for gaming. It was just got through the courses and at the time that wasn't something that I planned on using. But now that I'm here, I'm really glad that I decided to stick with it. Those late hours of going through code, it's finally going to pay off.
[Alex] Wow, that's fascinating. Hey, Matt, can you also give us a little bit about your background and how you got involved with ACCEL?
[Matt] Absolutely. I've been in eSports. I was an eSports pro in my 20s. I actually have been involved in gaming for about 18 years now. Always dream. Just like Brian, we've been friends for ten years. We've gone through a lot. We've discussed a lot of things that we want to do, and this is sort of like making all that happen. I personally come from an engineering background. I am pretty good with numbers and like I set up both developed games simply and I've worked on different games just through the variable aspect. And I've been very involved with technology for the last ten years. So when Brian told me about this opportunity, I thought it was a great time to come in, materialize all the things that we've discussed over the years, just bring them together and make this an amazing environment.
[Alex] Thank you very much for giving us that information.
[Scott] So I guess that kind of leads us into our next question. I think there's a lot of kind of confusion around gaming in the crypto sphere and kind of how everything ties together. There's a lot of different words thrown around that I think kind of confused people between these console games and these mobile games that you can play on your phone, ones where you can actually earn rewards, ones where you can't can you kind of just give us a little bit more insight on what exactly you guys are going to do in the gaming division, how that ties into crypto?
[Brian] Yeah, absolutely. So mobile and console games, they all use a standard protocol, and basically there's going to be a way that we can be able to connect them to the blockchains. As of right now, that's the challenge. But I believe that what we can do is it's definitely coming along. It's faster than you think. Right. People have been playing games for virtual tokens for years, and really the only change now is that they be playing with a stake and earn real world assets. So, you know, you basically instead of farming your own Gill, gold, whatever the ingame currency is, basically. Now what you can do is not only can you throw money in there, but there are also ways to earn the money through various tasks, et cetera. And it's basically a great community effort because you're going to have people that are going to be let's say all I want to do is be a blacksmith. Right. Well, everybody's going to need a sword. So you're going to have those one on one interactions in transactions with people just like you and me. And we'll be able to use centralized token or coin or what have you. And we'll be able to do all kinds of trading. And I think Matt can actually elaborate a little more.
[Matt] Absolutely. What basically is happening here is that before, if you went to any game, you'd earn that game's currency, right? You could earn gold, you could earn Gill, you could earn, like, little jewels and Candy Crush, et cetera. And all those things actually allow you to participate or buy items using that in game currency. But those items and those things are only limited to that game, and you could never translate it into something outside of the game. You could be the best player in the world in Candy Crush, but you're still going to get beat up at school if you're a nerd happened to be honestly, it was an experience. And the good thing about these games, the strong thing about these games is they can appeal to both the time and skill that you can put in. And that skill doesn't always have to be related directly to one task. Right. Like, for example, you have people with different careers in the world that do different things. And in the gaming, in the meta verse itself, you can tie all this together that people are going to be very good at. Some people are going to be very good at racing, some people are going to be very good at guessing a number off of a deck. And some people are going to go more into the creative side. You know, they are going to design characters, they're going to build certain items, they're going to build a lot of different things. So there's always going to be a discipline that appeals to anyone. And like, as with horse racing, where one person wins and everyone else loses, you actually have all these opportunities for different people to come together and use the things they are good at, use the things they want to do, and they all have the same possibility to earn something that they can just take back with them after.
[Scott] Okay. So I guess my follow up kind of question to that then is these Play-to-Earn games have kind of been around a while. Why do you think you're seeing this trend kind of catching on now? What is kind of that ignition behind it? Do you think it's the blockchain interaction? Is that kind of that big selling point that's really bringing the play to earn games, too? We're seeing them really rise to the top right now.
[Matt] Yeah. I think one of the key reasons is exactly what you mentioned. Because for everything that happened before, one of the big elements was that there was always, well, not really in games, but like, if you take it to real world, there's always going to be someone in the middle regulating transactions between players. So, for example, this is a very simple example. If anyone out there has played RuneScape, I'm sorry for you. But Besides that, if anyone out there has played RuneScape, you've gotten like scammed at least once. Like, some person comes in and they want to sell you something and you give them your gold because like, okay, I want the site, I may give you my goal and then the person just disconnects and disappears and you basically got stiffed. Truth be told, it's just a game currency. So it wasn't really that much of a hurt on you because you really feel bad when it happens. And Blockchain Technology just has had its peaks since 2019. If I'm not mistaken, it was first developed around 2009, but it's really seeing the strong adoption today. And the important part of Blockchain Technology is that it can do two things that usually didn't happen before. A it can regulate transactions between two parties without having like a physical third party having to exist. And the second one is that is a trust system so you don't actually have to go and trust the other player to make your transaction. Because it's going to be written in code, it's going to be hashed and there's no way you're getting out of that. No one can really stake a different item in transaction than they originally did. Scams are there like scams happen every day, but it's mostly like 99% of them are mostly due to a human factor. And that's why the fact that you can now actually have people playing against something that they don't need to trust, they know there's no way to go around it and they're going to get the returns of what they're putting in. It's not a scam, it's going to be like written code. The smart context is going to be there. It makes people a lot more confident to stake money or stake different sort of assets in these games. Kind of like when people in the 90s were afraid to put their credit card information anywhere because they all thought like they were going to get cloned and scanned. And now like you'll just go to a Russian site because you wanted to buy that PDF, that one book that you need to print for your son and just put your credit card info in weird Russian site with like not thinking about it twice.
[Brian] Also, one thing I'd love to add is I believe now more than ever people actually want to feel like they're a part of something bigger, right? So let's say you've got your avatar, you're going in the Metaverse and you want to buy paranike, whether it's going to be for your avatar, like The Sims where you can dress your avatar, or maybe Nike will have a special NFT for X amount of sales. So either way you've got the people who, I just want to make my avatar look cool, I want to spend it on this, that or the other. And then you've got other people that are, I'm doing this for the money. As far as like, this is a really cool limited edition Nike NFT. I can only imagine we're going to be bringing in some big names very shortly. And one of the cool things is you don't necessarily have to be quote, unquote whale to own a piece of the pie, right? You could have in the Metaverse, you own a piece of land and then that land has the shoe store in there. So someone who comes in and say 1000 people purchase that land, anybody who gets sales from that Nike shoe is going to disperse equally. And so everyone's going to be able to not only say that they've got some connections with brand management, but also just sales get X amount of tokens or whatever. And then you use those for basically whatever you'd like. So it's just really cool.
[Eric] So Brian and Matt, you guys have done a diamond explanation of giving us a little bit of your background, how you're now starting to tie into ACCEL. So for our subscribers and maybe a couple more of our more veterans in the ACCEL game–I'll put myself in that category–give me a little more insight if both of you could, or a little more understanding on exactly what P2E Games are, and with that being said, exactly how they are going to now tie into The Blockchain, and I know you started to get into how we pay for it. I know, Matt, you had alluded to your son or your daughter can tie in a credit card, but bring it back a little more to the basics, and just let me know about the P2E Games, how they tie into The Blockchain, and exactly how it's being monetized.
[Matt] P2E or like Play to Earn is just basically any game that gives you a reward for playing it. You can even define like, if you loosely define it, you can even call P2E to those little machines in Japan where if you exercise, you do ten squats, you actually get a train ticket. And it's sort of the same principle that comes in there. And people relate this a lot to casinos for that reason, because you basically go in, stake your money, make some bets. Betting is one of the many forms that P2E has. And I think there's a hidden gem that NFCs will bring that still hasn't been tapped into and relates directly with fractal ownership. There's a lot of artists that have talked about this. It's basically sort of selling a part or selling a piece of, for example, the right to your music. Like, if you have a favorite artist, how cool would it be if you could own a small percentage of the rights to their music?
[Brian] Right. And NFT's in general, all these tokens would actually make for a strong case in which people can bring their resources together. We can form a pool of 30,000 people, and we can all pool our ETH. And the good thing is no one has to trust anyone else and get that pulled resources and get that pulled money to let's say we're all a big fan of Nike. You want to buy a percentage of Nike and sort of be able to bring the Nike brand into the Metaverse or get some dividends out of the Nike shares and et cetera. That's a strong point of NFTs and I think it's going to be seen a lot more because people are starting to realize there are a lot more uses to this than they thought originally.
[Scott] Yeah, I think that's one of the craziest things we're kind of seeing in the blockchain and crypto areas. A lot of people don't really want to jump on this innovation and it's one of the things we're really seeing is everything is tied together and in our next episode we're going to kind of touch on this, but we want to leave you guys on a little bit of a cliffhanger. But in the next episode we're going to kind of explain to you guys how this all ties back together. The Metaverse, the NFTs, the Play-to-Earn, the blockchain and how they're all in one. So we're looking forward to this next episode. Please join us again with Brian Matt. It's going to be awesome. Bye.
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